The first dungeon in Gothic doesn't explain anything and is quite a bore. The only thing better in Original is the tutorial, but once you're past the first dungeon you're better off playing Gothic. Each dungeon has some logical theme that dictates its structure, and you never feel like you're hanging around in a door factory. The dungeon design is miles better, with variations that extend far beyond Original's open spaces with doors you should ignore. I would say that mage is essential because he clears group of enemies fast, and he has early access to teleport, but I'm not an expert so maybe there are better options.ĭon't know how far you got, but now's the time to play Elminage Gothic. Valkyrie might seem stronger than the fighter, but the fighter compensates with access to equipment, and he also levels up faster, so she's not strictly better imo. Tab speeds it to 4x or something like that. The messages are too slow, but Original can and should be emulated with ppsspp. He's never as weak as the thief, which is really fucking useless except for finding hidden doors. Rood and Rarood are spells you get at level one and two respectively, and are very strong throughout the game. You're right about most things, but some of it is off. The only dungeon I enjoyed was the swamp with the teleports. The secret is to ignore doors until you get to the last one in the corridor, and that's the right doors. It just did so many things right, and corrected so many problems bogging down other blobbers that I can't understand why it didn't instantly become the gold standard in DRPG. Magic stone formation keeps every spell you get powerful for the entire duration of the game. Every side quest you do ties in wonderfully to the main quest, save maybe Helga's stupid bullshit, every story character has different things to say, gives you a reason to play it again with a different setup, though Hina is bestgirl and should be in every party. Even the story in the ps2 Wizardry was pretty compelling, if somewhat predictable. Didn't even bother with a Mage, because I never use spells until a boss because I know that's when I'll need them in a Vancian system.Įlminage: Original just feels completely soulless in all regards when compared to TOFL. Cleric is, of course, a musthave for the support. Aforementioned Thief, and Alchemist didn't feel too useful, though from what I read Alchemist spells get real good. Class balance felt terrible - Valkyrie with a Lance was just so much stronger than my Fighters, plus she could passively kill Ghosts, back up heal, and even be primary tank if I gave her a shield instead of the 2h spear. Except it's really 4 + 2 because you also need an Alchemist or else you can't craft or access storage. Made it feel like I had an actual 6-man party, not 5 + 1 dude dragging my party down. TOFL added the button prompts that made it so you can play the whole game without a Thief without feeling hamstrung. All so I could open chests and see hidden shit. My thief was my worst character - worst damage, life, defense, but good speed. The first boss was no better than the rest of the fights - my Alchemist cast Rood, paralyzed him, then Hold A until he's toast. I had to up message speed because it wasn't fast enough to get through the countless confirmation spam - the sleeping statue of a Jewish child gave me 3 Sleep confirmations per turn. The rest of the area was just, "walk on squares 'till your Thief senses a Hidden Door,"Ĭombat was Hold A until the victory screen appeared. Pits were just.forced damage, since it didn't seem like there was a way to see or anticipate them. Just take a step until you hit something, then press A and hope it's a door. Dungeon design was awful - everything was either a door leading to a 1x1 or 2x2 room with nothing in it, or another door leading to another bland room. I stopped after the Jewel Ring, because I just couldn't take anymore. Everything about this game is at least 4 or 5 steps backwards from TOFL. Was excited to get started on this because of the wide array of classes, and races. It was that damn good from start to finish. I bought this at the end of the Steam Sale because I was playing Tale of the Forsaken Land, and it rose to the top of my favorite Crawler list, as well as probably all around RPG list.
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